For the last few years when people have asked me what I do
for a living I was never sure how to answer them. The easy answer was “I work
in film.” But when they ask for specifics and I tell them “I’m a scenic
industrial or shopman” invariably I am met by blank stares. No surprise,
considering I certainly had no clue what the job entailed when I first started
doing it.
After I left Marvel I worked briefly in the gaming industry
for a company called Ion Storm located in Dallas, Texas. I had a blast while I
was there and met some amazing folks.
I then returned to New York, where my professional career
took a plunge and spiraled into the abyss.
Fast forward a couple of years. I was now living in Rhode
Island. My friend Chris Hebel, who I’d known since the Valiant days, encouraged
me to become a member of his union, United Scenic Artists Local 829, located in
New York. He really saved my life and changed it for the better. Major
gratitude!
Thanks in large part to his efforts I joined Local 829 and
got a job as an industrial on the TV show The
Sopranos. Flying by the seat of my pants it was training on the fly.
I quickly learned that shopmen are basically the squires to
the scenics.
Working hand in hand with all other departments, scenic
artists are the ones responsible, under the guidance of the various Art
Directors, for bringing the Production Designer’s vision to life. This goes way
beyond plastering/prepping walls and painting and aging scenery. Their
impressive array of disciplines includes mold making, sculpting, wood graining,
creating fake marble, painting drops, sign writing, etc. It’s an intense,
high-pressure job. It involves long hours and hard work under tough deadlines,
and they are often not credited for their efforts. Scenics are the unsung
heroes of the film industry, along with construction and set dressing.
As a shopman my duties involved, among other things, helping
scenics prep the sets (i.e. paper floors and mask off specified areas), set up
their workspaces, pack kits for locations, maintain all tools and sprayers,
keep a clean shop, and clean up at the end of each day. Let’s just say I washed
a lot of paintbrushes and buckets when I first started out. It’s a very
physically demanding job, which I enjoyed. This was very different from
anything I’d done before, and there was something about the physical labor that
was very rewarding. You definitely feel like you’ve earned your pay at the end
of each day. The downside is the physical toll it takes on your body.
One of the things I never ever got used to was getting up at
5 AM every day to drive to work. Our call time was usually 7 AM, though
sometimes it was 6:30 on out of town jobs. Most days we finished around 5:30 or
6:00 PM. My New York commute was an hour in the morning, and an hour-and-a-half
to two hours (one day it was four!) to get home. Like I said—long hours. I was
usually in bed by 9:30 or 10:00 PM. Winter was the worst. Not only battling the
cold, but also not seeing daylight for months at a time on the drive to and
from work. Soul-sapping!
The Pink Panther
was my first foray into film. Thanks again to Chris Hebel, who introduced me to
scenic charge Roland Brooks and his foreman John Ralbovsky. I was immediately
impressed by their dedication to their craft and the top-notch quality of their
work.
For whatever reason Roland had faith enough in me to hire me
as his head industrial, despite my lack of experience. Little did I realize what
an incredible journey I was about to embark on. It proved to be an amazing ride.
I can’t thank Roland and John enough for welcoming me into
their crew and taking me under their wing. I feel my time on The Pink Panther is when I really
learned how to do my job. I remained Roland’s head shopman for the remainder of
my scenic days, with few exceptions.
I soon became the buyer for our department, which meant I
was in charge of establishing relationships with various vendors and ordering
all supplies as needed. Easier said than done, for this involved tracking down and
finding suppliers for all sorts of funky items and getting these items into the
crew’s hands in a timely manner.
My responsibilities grew to include administrative tasks
such as keeping track of daily labor reports and schedules as well as our
department budget, filling out time cards and purchase orders, handling petty cash, processing
start paperwork, etc. It was great because I got to interact with members of
other departments—from props to set dressing to accounting to production office
and everything in between—giving me a better sense of how the whole production
process works.
In addition to my regular shopman duties every once in a
rare while I got to do some hands-on scenic work here and there, which was
always a treat.
The following year I would return to The Sopranos as the key scenic industrial for the first episode of
the sixth season.
By the time The Good
Shepherd came along I was feeling pretty comfortable with my duties.
But the truth was that I was in no way prepared for the
logistical nightmare involved in such a big-scale production. My job became a
veritable juggling act that took multi-tasking to a whole new level. I have no
idea how I handled it all. I guess when you’re putting fires out all day long (“We
need more orange!!”) you don’t really have time to panic. You just get it done
and move on to the next emergency.
I don’t think most folks are aware of the amount of work
involved in the making of a film. It really is a small army of people working
together under intense crazy conditions. A true collaborative effort, with
often amazing results.
The Good Shepherd was
blessed with outstanding art direction by Jeannine Oppewall. She received an
Academy Award nomination for Best Art Design for her efforts.
The bulk of the interiors were built at the Bedford Armory
in Brooklyn, a large structure originally built in 1901 for the United States
Cavalry. Standout sets included the Skull and Bones Headquarters (giant logs!) and
a replica of the interior of the C.I.A. offices, complete with cool-looking
Technical and Communications Rooms which looked just like the real thing. A
section of war-torn Berlin was reconstructed out in the Brooklyn Navy Yard. It
was all pretty impressive. I was blown away.
The Good Shepherd
was followed by the lower scale No
Reservations.
The main builds included a fully functional industrial kitchen
for the restaurant set and a New York apartment with beautiful wood floors.
Next came American
Gangster, a location-heavy production.
I have fond memories of us aging seemingly endless stacks of
giant four-foot-tall paper trash bags that would be used to dress the streets
of Harlem. We soon found that the fastest and most efficient way to open the
bags (which were rather unwieldy) and get them ready for spraying was to hold
them above our heads and sort of climb inside, opening them from within. It was
a pretty funny sight, and we all had a good laugh. It being summer and all, it
was a welcome change of pace to work outside and enjoy the nice weather.
Leatherheads was
my first experience working out of town on a film.
It’s an odd feeling staying away from home for several
months, basically living at a hotel. The gypsy lifestyle takes some getting
used to. But it definitely has its perks—best among them that you get to meet
some great people along the way and work with super-talented individuals from
all across the country.
Once again I was confronted with the insanity of
maintaining/supplying multiple shops at a time—except this time I had none of
my tried and true familiar New York vendors to fall back on. What was at first
a liability proved to be a blessing in disguise, forcing me to build new
relationships with local vendors. I met some super nice folks this way—all very
accommodating to our wacky production needs. I’d have been lost without them. They
were my supply lifeline. This became a pattern that would be repeated on future
out of town jobs.
The rented vans that the production company provided for us
became fully stocked mobile scenic shops as well. At one point we were spread
out across two states.
Heartfelt thanks to Giovanni Rodriguez, who was the scenic
foreman on Leatherheads. I couldn’t
have survived the job without his help and support.
One of the most pleasant surprises on Leatherheads was George Clooney, who in addition to starring in the
film also served as director, which is not an easy feat. He was always nice to
the crew and his joy of the whole filmmaking process was evident in the way he
comported himself. The man’s a class act all the way.
The next couple of jobs were a blur of road trips.
The Happening we
did in Philadelphia, Pennsylvania.
This was followed by Shutter
Island up near Boston, Massachusetts. New England in peak winter. It was
brutal.
I’ve been very fortunate in terms of the caliber of artists
and craftsmen I’ve gotten to work with over the years, and Shutter Island was no exception. Production Design on the film was
by the talented Dante Ferretti, so we got to work on some pretty breathtaking
sets.
A special nod to foreman Garf Brown, who was responsible for
the nuthouse location—a sprawling compound of pre-existing condemned buildings
surrounded by a ten-foot tall hundreds-of-feet long perimeter brick wall that
was built for the production. He and his
crew worked under grueling conditions, freezing their asses off at a location
where there was often no heat or little shelter from the elements. Garf is
truly one of the hardest working guys I’ve ever met—with a heart of gold, to
boot.
The next couple of jobs were back in New York.
The Sorcerer’s
Apprentice proved to be another crazy big-scale production with multiple
locations. I was particularly impressed with the work the crew did on the
underground training room set and the Chrysler eagle. Once again we returned to
the Bedford Armory for the bulk of the interior sets. Other interiors were
built at Steiner Studios.
I would be remiss if I didn’t mention Jaime Reyes and Mike
C. Smith, who were my right hand men on this job—as well as all the other
shopguys (and gals) who worked on our crew over the years. Jaime had been with
me since the trial by fire that was The
Good Shepherd.
With them on the job I knew the shop would be under control
and the scenics’ needs taken care of, allowing me to concentrate on the hundred
other pressing concerns that screamed for attention during the course of each
day. A simple thanks is inadequate to show my appreciation for all their hard
work. They really busted their asses on a daily basis and made me look much
better than I deserve. You guys rock!
After the rigors of The
Sorcerer’s Apprentice the low-key romantic comedy Something Borrowed was a welcome change of pace.
This was followed by work on the pilot episodes for the TV
shows The Miraculous Year and Smash.
R.I.P.D. (which is
currently still in post-production, scheduled for a 2013 release) was the last
film I worked on before taking a sabbatical from USA Local 829 so I could go
back to school. It marked my return to Dedham, Massachusetts, and the same shop
space where I’d done Shutter Island. Stayed
at the same hotel and everything. Only this time I got to be there during
summer and fall, which was nice.
The scenic charge on this project was Doug Cluff, whom I’d
worked with before. Doug is an awesome guy, and a pleasure to work for. He
impressed me with his ability to maintain an even keel despite all the stress
and crazy shenanigans involved in a major special effects-heavy production. He’s
also got a great crew. I’d worked with some of them before as well, so it was
great to see them again. I can’t thank them enough for making my last job such
a positive experience.
We worked on some cool-looking sets on this movie. A lot of
the stuff will be CGI-enhanced, so I’m looking forward to seeing how it will
all come together on the big screen.
No comments:
Post a Comment